Rogue Farm Short
Rogue Farm from Mark Bender on Vimeo.
Rogue Farm Short
Rogue Farm from Mark Bender on Vimeo.
Sequel to the award winning GOLDEN AGE – THE SIMULATION, ‘SOMEWHERE’ attempts to visualise the notion of a ‘downloaded architecture’. We are in a time where much of what we do is online. The notion of the online will radically change, the notion of the computer and the home will merge. We will download parks and places to relax, have skype phone calls with simulated telepresence of our friends and family, be immersed in nanorobotic replications of any kind of objects or furnishings downloaded on credit based systems. The local becomes the global and the global becomes the local. Consumer based capitalism would change forever.
A truly ‘glocolised’ world.
Daniel Piker has a few interesting experiments in Grasshopper that deal with self-organization of geometries and forms. One in particular is his sketch of surface tension.
Link to his blog post
In the mid to late 1800’s, traveling journalist became necessary for newspapers to satisfy the desire of communities for information during the Civil War. In order to obtain information, the journalists would have to travel to the news source, obtain the information, and then travel back.
By the late 19th century, the journalist no longer had to travel back to send the information; the telegraph allowed the information to be sent over large distances instantly. The seperation of the individual and the news was no longer seperated with time (space without time) and the Media Event was born.
In the mid and late 20th Century, the radio, television and early internet helped bring about a contious coverage of events (both news and media events). Instead of these events being viewed as singular points in time, they began to have depth in time.
By the early 21st century the way that media covered the event became variable. Coverage of the media event could be split into peices and intermixed, thus augmenting the sense of time of the Media Coverage. Another method has been to displace the coverage of the event closer to the individual; accomplished by outsourcing filming of the event to sources more local to the Media Event. This distorts the sense of both space and time.
Many of these models attempt to allow the individual to feel like they are a part of the Media Event, suggesting the absence of differenciation in space & time between the individual and the media event.
More common for the Summer Olympic games.
– Summer Olypics Cities
– larger cities
– large population
– major commercial funding
– much more popular and greater media coverage.
Recent Olympic City Examples:
Athens- 2004
– tried to follow the Barcelona plan but lacked the urban development strategy of it.
– decided to focus more on business and tourism after the Olympics rather than before.
– scatteredness of the venues rather than more centrally located.
– was still a overall success.
Beijing- 2008
– goal was to promote the traditional Chinese culture, showcase the history and development of the city as well as the friendliness and hospitality of its citizens.
– did not have that great of a media leveraging strategy.
– China’s society was at odd with the western world due to its record on human rights.
– even with it’s issues with the media, Beijing was a largely successful game.
Easier and more common for Winter Olympics games.
– Winter Olympics Cities
– smaller cities
– less population
– less commercial funding
– large number of sports located outside of the city.
– able to promote surrounding attractions such as ski resorts.
Recent Olympic City Examples:
Sydney – 2000
– surrounding areas attracted tourist as well. (Apposed to what Atlanta did, which was to tell the surrounding states to stay away.)
– tourism did increase after the games but was derailed by the travel panic caused by Sept. 11th.
Salt Lake City – 2002
– pre-Olympics Salt Lake City was mostly a domestic tourism location
– goal was economic development and tourism.
– tourism plan consisted of the 1000 day plan, 150 days before and 850 days after.
Turino – 2006
– tourism model based off of Barcelona Olympics
– wanted to become a tourism destination of the world as well as in Italy.
– advertising approach involved attracting tourism before the game, starting right after receiving the bid to way after
the ends of the games.
– Because of many sports located outside of the city, there was a major increase in transportation, therefore better infrastructure for both winter and summer sports outside the city.
Vancouver -2010
– used Salt lake City as an example because also in North America
– tourism plan involved from 2008 to 2015
– Oregon took advantage of the proximity to Vancouver.
– attracted athletes for acclimatizing training
– attracted skier and snowboarders that would be avoiding the Vancouver and Whistler ski resorts close to and during the Olympics.
Most newsworthy events fall into two general catagories; News and Media Events. News events are those events which can be represented as a set of information (the score was 5 to 4 in the Soccer game last night). These events can be represented as points in time. A media event is the coverage and narrative surrounding an occasion.
A Media event has particular identifiers as listed above. Events tend to fit in a 5 categories; Occasion of State, Contest, Heroic Mission, High Holiday, and the “occasion”. Of particular interest to the area of sports journalism is Contest and Heroic Mission.
With the growing ability for event coverage to effect the event itself, a third category should be introduced the, “Paradigmatic Media Event”. This category looks to the way that the viewer sees themsleves in relation to the media event as well as the the way that the reporter or journalist intereacts with the event. In particular, the way in which a particular media event is approached can be categorized as “High Ritual” or “High Drama”. The journalist can choose to look at a particular event with reverence and respect or investigate with reproach and scepticism. With this in mind, the effect that the ritualized or dramatized coverage has on a viewer can be emotional, symbolic or both. This also effects the way in which the journalists and producers choose to report an event.
As shown in the graph displaying the number of countries broadcasting the Olympics and the revenue received from it, the fees for broadcasting the Olympics in the U.S. as greatly increased. Since the start of the broadcast of the Olympics in the 1960’s the fees that television networks were willing to pay for broadcasting rights for the Olympic games in the US has steadily increased sometimes even doubling from one year to the next. When comparing the revenue gained from broadcasting to the fees paid for US broadcasting rights, the US fees make up a large majority of that revenue earned. This is interesting, showing how much the Olympic games and viewing them means for marketing and advertising and how profitable those advertisements can be.
http://www.terramedia.co.uk/media/change/olympic_games.htm
World Cups utilize multiple stadiums across a country and bring them together for one competition between nations. In 2006, Germany was again able to show its changed image. For the Brazil Games, the country is having to build the image. New stadiums are being constructed and old stadiums are being renovated. Sustainability issues are coming into play and new technologies are being proposed. Roofs that collect all of the water that the structure needs and new urban landscapes are reshapping Brazil. The game itself, is important to all of these changes. The global love of football helps to implement these shifts and helps to make the stadiums built for the World Cups utilized after the Games unlike a lot of the facilities built for the Olympics.
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